|language||C and Objective-C|
i bought a spicy orange game cube controller and an adapter for connecting it to my powerbook via usb. unfortunately, i could not yet get it to work with mame, but i wrote this test application to see wether the controller and adapter work [they do].
Sorry folks, but we decided to put all our software projects on hold - the main reason simply being lack of time. More recently the thing so called "real life" has been keeping both of us (Folkert & Patrick) rather busy. This is why development and support stalled.
Nevertheless, this should not make our software less attractive – it is still great software, mature enough for daily use. Therefore, please go ahead and download any of the packages and make use of it. Even better: Write us a nice email if you like it.
If you are a developer and interested in taking on the task of continuing one of the projects, then please contact us.
|cubepad-0.1||application disk image (first working version)|
|cubepad-0.1||source code tarball (first working version)|
this tool relies heavily on apples HID Utilities Source, which is a very nice API for working with USB input hardware. the dynamic library is included in the binary disk image as well as in the source tarball. cubepad is a dualthreaded application: one thread constantly polls the hardware for values, the other renders them onto the view. if you know how to do gamepad input interrupt or event driven, mailme.